Pokemon - Leaf Green Version« Games - RPG « Downloads
|Updated||March 25, 2014|
|Category||Games - RPG|
As with all Pok¨¦mon role-playing games released for handheld consoles, FireRed and LeafGreen are in third-person, overhead perspective. The main screen is an overworld, in which the player navigates the protagonist. Here a menu interface may be accessed, in which the player may configure his or her Pok¨¦mon, items, and gameplay settings. When the player encounters a wild Pok¨¦mon or is challenged by a trainer, the screen switches to a turn-based battle screen that displays the player’s Pok¨¦mon and the engaged Pok¨¦mon. During battle, the player may select a move for his or her Pok¨¦mon to perform, use an item, switch his or her active Pok¨¦mon, or attempt to flee. All Pok¨¦mon have hit points (HP); when a Pok¨¦mon’s HP is reduced to zero, it faints and can no longer battle until it is revived. Once an enemy Pok¨¦mon faints, all of the player’s Pok¨¦mon involved in the battle receive a certain amount of experience points (EXP). After accumulating enough EXP, a Pok¨¦mon may level up.
Capturing Pok¨¦mon is another essential element of the gameplay. During battle with a wild Pok¨¦mon, the player may throw a Pok¨¦ Ball at it. If the Pok¨¦mon is successfully caught, it will come under the ownership of the player. Factors in the success rate of capture include the HP of the target Pok¨¦mon and the type of Pok¨¦ Ball used: the lower the target’s HP and the stronger the Pok¨¦ Ball, the higher the success rate of capture.
While FireRed and LeafGreen are remakes of Red and Green (Pok¨¦mon Green was only released in Japan, whereas the American version was Blue), they contain usability enhancements such as a contextual tutorial feature which allows players to look up data at any point in the game. Additionally, when continuing a saved game, players are shown the last four actions they performed, allowing them to remember what they were doing.
The games support linked communications via the Game Boy Advance Game Link Cable through which connected players may trade or battle. Players may also connect with Pok¨¦mon Ruby and Sapphire, and Pok¨¦mon Colosseum, which allows them to obtain over 350 Pok¨¦mon. FireRed and LeafGreen also have the ability to connect to the Nintendo GameCube and interact with Pok¨¦mon Box: Ruby and Sapphire and Pok¨¦mon Colosseum. In Box the player may organize and view his or her collected Pok¨¦mon, and in Colosseum Pok¨¦mon may be used for battle or transferred over to the GameCube. FireRed and LeafGreen are also the first games in the series to be made compatible with the Game Boy Advance Wireless Adapter, which comes prepackaged with the games. The adapter can be plugged into the link port of a Game Boy Advance system and allows players within a 30-to-50-foot (9 to 15 m) radius to wirelessly interact with each other. In addition, as many as 30 players at a time may join a special room called the “Union Room” where they can trade, battle, or chat. Nintendo set up “JoySpots” at Japanese retail locations for this purpose